Abstract
This is the third lesson in a series investigating blood spatter
patterns. In previous lessons students explored the similarities
between blood and water and have analyzed a case study where blood
spatter patterns were used in a forensic investigation. This sets
the stage for this lesson where students will develop an experiment
to test how the height, angle, and impact surface affect the "blood"
spatter pattern. Students will use measurements as a tool to create
and evaluate blood spatter patterns.
Lesson fundamental understandings: Essential
Questions: Analyzing measurements is one effective
tool used to create and evaluate patterns. How does the trajectory,
height, and impact surface of a falling liquid affect the observed
pattern? How are measurements used in blood spatter investigations?
Standards
National Standards NSES STANDARD:
Unifying Concepts and Processes TECHNOLOGY STANDARDS: Students use
technology tools to process data and report results.
State Standards Georgia: Process Skills
Nevada: Process Skills #19
Lesson
Prerequisite Skills
Students should know... basic mathematics and measurement skills.
how to use a digital camera. how to enter data into a spreadsheet.
how to use a graphing program. basic elements of experimental
design. basic safety skills.
Teacher
Information/Situations/Setting/Time Time Frame: 200
minutes Allow 50 minutes for experimental design. Allow 50
minutes to perform experiment and collect data. Allow 100 minutes
to analyze data.
Materials/Resources:
digital
camera computer with word processing, graphing, spreadsheet
programs simulated blood rulers or meter
sticks protractors Examples of impact surfaces: carpet,
vinyl, plywood or hardwood, ceramic, concrete, etc
string disposable pipettes
Students should work in
small groups of two or three.
Pre-lesson
Preparation:
1. Introduce students to the string method for
determining the trajectory of spattered "blood" by having them read
information regarding the "string method". (There are references to
texts that can be used in the acknowledgments section of this
lesson.) Run off copies for each student to be given as a homework
assignment prior to the lesson, or have the students work in groups
to complete the reading assignment. 2. Prepare simulated blood as
follows: 160 mL corn syrup 80 mL water 44 g of corn
starch 15 mLs-25 mLs red food coloring 2-3 drops green food
coloring Mix the corn starch thoroughly with the water. Add the
corn syrup. Mix well. Add red food coloring to the mixture using
only 3 teaspoons at first. Then add a couple of drops of green food
coloring to take the "pink" edge off the red coloring. If the
mixture is too light, add one or two teaspoons more of red food
coloring. Add an extra drop of green food coloring if the mixture
gets too pink again. (Real blood is slightly on the dark red to
reddish brown side when it is not fresh from the heart.) *This makes
about 1 cup of simulated blood. 3. Gather lab and surface
materials that will be available to the students. 4. Have
students write experimental design. Check their procedure for design
flaws or misunderstandings about controls, variables, etc. (about 50
minutes) 5. Have students perform their experiment. (about 50
minutes) 6. Provide students access to a computer to compile a
file of the digital photos. Allow them to analyze their data using a
spreadsheet to store numerical data and a graphing program to
visually display the information. (about 100 minutes) 7. The
information that the students compile will be used in the next
lesson to analyze a "crime scene" scenario.
Assessment
Formatively, the teacher should check several understandings
during the lesson. After the students design their experiment, the
procedure should be checked before they are allowed to proceed. A
rubric for experimental design that the teacher could use is
Science
#301 or #302. As
students collect and organize their data, check and comment on their
photo files, their spreadsheets, and their graphical illustrations.
Student Activity/Tasks Student
Activity:
Part A: Experimental Design 1. In this activity
you will design an experiment that will test for the differences in
spatter patterns produced by simulated blood. The variables to be
tested include height and angle of the spattered blood and the
impact surface. Your teacher will tell you what surfaces are
available to you to be tested. While you are developing your
procedure remember the proper use of controls and variables. 2.
When your experimental design is complete, have your teacher approve
the design before going on to Part B.
Part B: Performing the
Experiment 1. While collecting data, take digital photos of all
the spatter patterns. 2. Using the digital photos, build a file
of photos using a computer program of your choice. 3. Use a
spreadsheet program to enter numerical data collected from the
spatter patterns. 4. Use a graphing program to display the
relationship between the variables. A line graph will probably best
show the displayed data. 5. The collected information from this
lab will be used in the next lesson when determining the unknown
direction and height of spattered "blood" in a mock crime scene.
Enrichment/Alternate Activity:
As an alternative to the hands-on activity, students could use
published sources to find different blood spatter patterns. Have
students build a file using this published data.
Cross-Curricular:
Forensic science mathematics
Technology
Requirements/Tools/Materials
Digital camera Computer Word processing
software Spreadsheet software Graphing software
Acknowledgements:
Books:
Bloodstain Patterns by Herbert Leon MacDonell (Published
by Laboratory of Forensic Scientists, PO Box 1111, Corning, NY
14830)
Blood Pattern Analysis with an Introduction to Crime Scene
Reconstruction (CRC Series in Practical Aspects of Criminal and
Forensic Investigations) by Tom Bevel and Ross M. Gardner ISBN #
0849381592 (Available on www.amazon.com)
Bloodstain Evidence Manual
by Judy Bunker (Published by the Institute of Applied Forensic
Technology) Interpretation of Bloodstain Evidence at Crime Scenes by
Stuart James and William Eckert (Published by CRC)
Additional Resources
Main
URL:
Related Lessons
Related Resources
Copyright © 1997-2003
Career Connection to Teaching with Technology
USDOE Technology Innovation Challenge Grant
Marshall Ransom, Project Manager
All rights reserved.
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